![]() ![]() They will in time buy genuine copies when that happens and that usually happens and within a short time frame as well!!! So copy protection that aims to agitate pirated copy gamers would have long term negative effect for that game developer and publishes because it antagonizes their future customers in what they feel a personal way. They'll find a decent job and a good career and rise the climb of social ladder. Second these gamers are not going to be broke and penniless all the time. It doesn't mean I support pirated copy gamers though but I'm merely saying that game developers and publishers don't lose much from pirated games in my own personal opinion. They simply don't have the finance to buy genuine copy and until several years ago there was simply no place to genuine copies as well and the temptation is great when pirated copies became the norm. Well coming from a poor country I had had my share with playing pirated copies so I can offer insight.įirst these pirated copy gamers are not making losses for the game developers and publisher at least not directly. ![]() Like Silent Hunter 4's "bug" that turned the submarine crewmen around you into fish-eyed monstrosities if you played on a pirated game copy. I prefer them to do more subtle things, though, so that players may not be aware they're the victims of a pirate-punishing feature. My experience with pirates is that many of them take it as a God-given right to take certain goods and services without paying for them, and that they take offense even if you joke about them.īut yes, I love it when developers pull stunts like this. ![]()
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